There is no doubt in my mind that this bill’s philosophy has changed from its original idea. The digital economy bill was created to deliver high speed broadband for the whole of The UK through a public fund by 2012. First of all I dont think this has been carried out because there are still alot of households without high speed internet connections, I think the goverment have been heavily focusing on other parts of the bill and neglecting others such as this one.
Among one of the main measures is action against file sharing. The Bill states that repeat offenders could have their internet "cut off!" For me this is a step too far and simply shows were the priority lies. The Goverment would rather protect the music industry and try and save them money than keeping one of the bill's first promises in giving everyone in the UK internet connections. A compramise should try and be made because it's a tough problem to solve. People need to hear the music but music productions need the money from their prducts. Even google agrees that cutting off internet is a step in the wrong direction.
One of the main problems with file-sharing does seem to be illegal music download and I think in this department Spotify has it figured out. This programme allows subscribers to listen to variety of artist's but they do not own the music. There is a buy option so fans can download their favourite songs directly. I believe more programmes like this should be developed and the goverment has to accept that file-sharing, illegal downloading and piracy will not be going away in the near future, and probably never will!
Priority deffinately seems to be going with big buisnesses such as music producers and game developers. The goal seems to be trying to save their money rather than keep their promise of transforming Britain into one of the worlds leading digital knowledge economies.
The aim to "cut unlawful file-sharing by at least 70%" is an outrageous plan in my mind. It is a totally unrealistic view and, to me, shows that they will be carrying out with their "cut off" plan no matter what. Maybe they set this goal because they knew they wouldn't reach it.The fact that Carphone Warehouse boss Charles Dunstone recently condemned as "crazy" plans to combat online piracy by severing people's broadband connections shows that their are alot of the top internet providers are against the idea. TalkTalk have stated they will take legal action if any of their clients are cut off. Surely these buisnesses should be protected. Music producers will be saving some money but internet providers will be lossing it. Can the goverment win? Is their a compramise? I don't think so, piracy has been, and always will be a huge problem and it is going a much better bill than this to be solved! Everyone has to be kept happy, the downloaders, the music producers and the interet providers and at the minute this seems pretty hard to do all at once.
The main aim of record labels and music artist's is to deliver great music to their fansm it shouldn't be about the money. Of course there has to be a profit but in my opinion, the producers just need to make sure their music reaches their fans (through facebook, MySpace, spotify etc) and then trust them.If afan downloads the album for free, he may then pay for a concert ticket or some mercendise. A person may hear a song on spotify then go and purchase the album.
The Bill'seems very unrealistic and quite extreme in my mind and many of the leading internet companies seem to agree. "This would discourage innovation, impose unnecessary costs, potentially unsettling the careful balance of responsibilities for enabling market change." The fact is their will be too much money and time put in to tracking file-sharers and banning ISPS, time and money which could be spent funding internet in homes and setting up area access points. There has been many petitions already signed and surely the Bill will either be changed or scrapped!
Monday, 7 December 2009
Thursday, 22 October 2009
Monday, 14 September 2009
Wednesday, 21 January 2009
coursework evaluation
Media studies coursework, Continuity exercise.
Evaluation
For our coursework we were asked to do a continuity exercise, We had to film for a short period of time making sure no time had past and we had to try and avoid time delays during the conversations. In our continuity exercise we filmed our first character (David) entering the room. He enters the room and sits down beside our second character (Oisin). They share a few quick lines of dialogue and then David gets up and leaves the room again. During or filming we included over the shoulder shots, close-ups and long-shots.
The simple things were important when preparing our project, firstly we needed to acquire actors to carryout the dialogue and this was more difficult than expected. We shot our film with two people but the next day one of the boys was unable to get out of class so we had to reshot the whole thing. we had to ensure that our actors stayed in the same position when saying their lines and this proved a problem, the reason for this is that we had to shoot the same clip many times and then decide which we would use, if the actor is continually moving his arm then this may effect continuity. Our second actor David kept his hand over his mouth when talking and at first we didn’t even notice. To avoid continuity errors we had to make sure that things in camera view had to remain in the exact same position and again this was a problem. When we were editing the piece and trying to put clips together we noticed that sometimes objects were moving around and again this effects continuity. Usually things like this were not noticed until the editing phase and sometimes had to be reshot. We had to make sure our cameras had enough battery power to carryout the filming we needed and also every back round sound interfered with the filming and this had to avoided. Establishing continuity was vital in this task and lots of precautions had to be made.
In order to have a successful project we needed to prepare and to do this we made a storyboard. The Storyboard contained the shots we were going to use and also the dialogue we wanted the actors to exchange. This helped us when we were shooting as our group who were filming knew what shots to include and the actors knew what to so and what actions to perform if necessary. Our group was made up of three people, Lauren, Daniel and me. We each had different tasks, when filming we all tried to share this responsibility and we usually used to cameras at the same time so we could get more shots in. I was also responsible for the actors, I tried to constantly remind them of their lines and when they made mistakes we all tried to solve the problem of fixing the dialogue and also the shots we used.
For our exercise we decided to film in a lunch room, we filmed during class so the room was empty and the corridors were quite. This helped us capture the sound in our filming and avoided any back round noise. The lighting in the room we used and in the corridor became a problem. At first the corridor was quite dimly lit and we took a few clips of the first scene, but when we returned and shot the same clip again at a different time we noticed the lighting had changed and this effected continuity drastically. The main thing I learnt from this was with the conditions we were in it was important to try and film the whole clip at around the same time to avoid our previous mistake. We had to repeat the filming in the corridor and room because of the change in lighting and it was one of our main problems. We thought our filming had been completed but when we edited it down we released that there were many problems in continuity and lighting. There were also some problems with the filming and the main example of this is in one of our shots Davids head was cut out of the shot. When we tried to correct this we noticed we didn’t have enough footage so we had to reshoot the whole thing again. We ended up shooting the film three times before we had it right, we learnt from the mistakes we made and corrected them. In our final take we tried to film each scene as many times as possible and from different angles, this ensured that if something was wrong with our first clip we had backup.
When we had all the appropriate footage we then began to edit it on imovie 08.
Evaluation
For our coursework we were asked to do a continuity exercise, We had to film for a short period of time making sure no time had past and we had to try and avoid time delays during the conversations. In our continuity exercise we filmed our first character (David) entering the room. He enters the room and sits down beside our second character (Oisin). They share a few quick lines of dialogue and then David gets up and leaves the room again. During or filming we included over the shoulder shots, close-ups and long-shots.
The simple things were important when preparing our project, firstly we needed to acquire actors to carryout the dialogue and this was more difficult than expected. We shot our film with two people but the next day one of the boys was unable to get out of class so we had to reshot the whole thing. we had to ensure that our actors stayed in the same position when saying their lines and this proved a problem, the reason for this is that we had to shoot the same clip many times and then decide which we would use, if the actor is continually moving his arm then this may effect continuity. Our second actor David kept his hand over his mouth when talking and at first we didn’t even notice. To avoid continuity errors we had to make sure that things in camera view had to remain in the exact same position and again this was a problem. When we were editing the piece and trying to put clips together we noticed that sometimes objects were moving around and again this effects continuity. Usually things like this were not noticed until the editing phase and sometimes had to be reshot. We had to make sure our cameras had enough battery power to carryout the filming we needed and also every back round sound interfered with the filming and this had to avoided. Establishing continuity was vital in this task and lots of precautions had to be made.
In order to have a successful project we needed to prepare and to do this we made a storyboard. The Storyboard contained the shots we were going to use and also the dialogue we wanted the actors to exchange. This helped us when we were shooting as our group who were filming knew what shots to include and the actors knew what to so and what actions to perform if necessary. Our group was made up of three people, Lauren, Daniel and me. We each had different tasks, when filming we all tried to share this responsibility and we usually used to cameras at the same time so we could get more shots in. I was also responsible for the actors, I tried to constantly remind them of their lines and when they made mistakes we all tried to solve the problem of fixing the dialogue and also the shots we used.
For our exercise we decided to film in a lunch room, we filmed during class so the room was empty and the corridors were quite. This helped us capture the sound in our filming and avoided any back round noise. The lighting in the room we used and in the corridor became a problem. At first the corridor was quite dimly lit and we took a few clips of the first scene, but when we returned and shot the same clip again at a different time we noticed the lighting had changed and this effected continuity drastically. The main thing I learnt from this was with the conditions we were in it was important to try and film the whole clip at around the same time to avoid our previous mistake. We had to repeat the filming in the corridor and room because of the change in lighting and it was one of our main problems. We thought our filming had been completed but when we edited it down we released that there were many problems in continuity and lighting. There were also some problems with the filming and the main example of this is in one of our shots Davids head was cut out of the shot. When we tried to correct this we noticed we didn’t have enough footage so we had to reshoot the whole thing again. We ended up shooting the film three times before we had it right, we learnt from the mistakes we made and corrected them. In our final take we tried to film each scene as many times as possible and from different angles, this ensured that if something was wrong with our first clip we had backup.
When we had all the appropriate footage we then began to edit it on imovie 08.
Monday, 17 November 2008
Sound
Diegetic sound
Sound whose source is visible on the screen or whose source is implied to be present by the action of the film:
.voices of characters
.sounds made by objects in the story
.music represented as coming from instruments in the story space ( source music)
Digetic sound can be either on screen or off screen
Non-diegetic sound
Sound whose source is neither visible on the screen nor has been implied to be present in the action:
.narrator's commentary
.sound effects which is added for the dramatic effect
music
Non-diegetic sound is represented as coming from the a source outside story space.
Synchronous sounds
sounds which are synchronized or matched with what is viewed. For example:
If the film portrays a character playing the piano, the sounds of the piano are projected.
Asynchronous sound effects
these do not match with a visible source of the sound on screen. Such sounds are included so as to provide an appropriate emotional nuance, and they may also add to the realism of the flim. Eg:
A film maker might opt to include the background sound of an ambulance's siren while the foreground sound and image portrays an arguing couple.
Sound Motif
A sound effect or combination of sound effects that are associated with a particular character, setting, situation or idea through the film. The sound motifs condition the audience emotionally for the intervention, arrival, or actions of a particular character.
Sound bridge
Adding to continuity through sound, by running sound (narration, dialogue or music) from one shot across a cut to another shot to make the action seem uninterrupted.
Voice Over
The term voice-over refers to a production technique where a non-diagetic voice is broadcast live or pre-recorded in radio, television, film, theater and/or presentation.[1] The voice-over may be spoken by someone who also appears on-screen in other segments or it may be performed by a specialist voice actor. Voice-over is also commonly referred to as "off camera" commentary.
Mode of adress
Modes of address can be defined as the ways in which relations between addresser and addressee are constructed in a text. In order to communicate, a producer of any text must make some assumptions about an intended audience; reflections of such assumptions may be discerned in the text (advertisements offer particularly clear examples of this).
Direct adress
A direct address is the name of the person who is being directly spoken to
Sound Mixing
The combination, during the phase of postproduction, of three different categories of film sound-dialogue, sound effects, and music.
Sound perspective
Sound perspective refers to the apparent distance of a sound. Clues to the distance of the source include the volume of the sound, the balance with other sounds, the frequency range (high frequencies may be lost at a distance), and the amount of echo and reverberation.
Dialogue
In a dialogue scene, a constant sound perspective, despite picture cuts, helps maintain continuity
Soundtrack
soundtrack is a contraction of "sound track" and is an audio recording created or used in fim produtcion or post production. Initially the dialogue, sound effects, and music in a film each has its own separate track and these are mixed together to make what is called the composite track, which is heard in the film.
Film score
A film score is a broad term referring to the music in a film which is generally categorically separated from songs used within a film. The term film score is frequently synonymous with film soundtrack, though a soundtrack may also include the songs used in the film while the score does not. A score is sometimes written specifically to accompany a film, but may also be compiled from previously written musical compositions.
Incidental Music
Incidental music is music in a play, television program, radio program, video game, film or some other form not primarily musical. The term is less frequently applied to film music, with such music being referred to instead as the "film score" or "soundtrack."Incidental music is often "background" music, and adds atmosphere to the action.
Sound whose source is visible on the screen or whose source is implied to be present by the action of the film:
.voices of characters
.sounds made by objects in the story
.music represented as coming from instruments in the story space ( source music)
Digetic sound can be either on screen or off screen
Non-diegetic sound
Sound whose source is neither visible on the screen nor has been implied to be present in the action:
.narrator's commentary
.sound effects which is added for the dramatic effect
music
Non-diegetic sound is represented as coming from the a source outside story space.
Synchronous sounds
sounds which are synchronized or matched with what is viewed. For example:
If the film portrays a character playing the piano, the sounds of the piano are projected.
Asynchronous sound effects
these do not match with a visible source of the sound on screen. Such sounds are included so as to provide an appropriate emotional nuance, and they may also add to the realism of the flim. Eg:
A film maker might opt to include the background sound of an ambulance's siren while the foreground sound and image portrays an arguing couple.
Sound Motif
A sound effect or combination of sound effects that are associated with a particular character, setting, situation or idea through the film. The sound motifs condition the audience emotionally for the intervention, arrival, or actions of a particular character.
Sound bridge
Adding to continuity through sound, by running sound (narration, dialogue or music) from one shot across a cut to another shot to make the action seem uninterrupted.
Voice Over
The term voice-over refers to a production technique where a non-diagetic voice is broadcast live or pre-recorded in radio, television, film, theater and/or presentation.[1] The voice-over may be spoken by someone who also appears on-screen in other segments or it may be performed by a specialist voice actor. Voice-over is also commonly referred to as "off camera" commentary.
Mode of adress
Modes of address can be defined as the ways in which relations between addresser and addressee are constructed in a text. In order to communicate, a producer of any text must make some assumptions about an intended audience; reflections of such assumptions may be discerned in the text (advertisements offer particularly clear examples of this).
Direct adress
A direct address is the name of the person who is being directly spoken to
Sound Mixing
The combination, during the phase of postproduction, of three different categories of film sound-dialogue, sound effects, and music.
Sound perspective
Sound perspective refers to the apparent distance of a sound. Clues to the distance of the source include the volume of the sound, the balance with other sounds, the frequency range (high frequencies may be lost at a distance), and the amount of echo and reverberation.
Dialogue
In a dialogue scene, a constant sound perspective, despite picture cuts, helps maintain continuity
Soundtrack
soundtrack is a contraction of "sound track" and is an audio recording created or used in fim produtcion or post production. Initially the dialogue, sound effects, and music in a film each has its own separate track and these are mixed together to make what is called the composite track, which is heard in the film.
Film score
A film score is a broad term referring to the music in a film which is generally categorically separated from songs used within a film. The term film score is frequently synonymous with film soundtrack, though a soundtrack may also include the songs used in the film while the score does not. A score is sometimes written specifically to accompany a film, but may also be compiled from previously written musical compositions.
Incidental Music
Incidental music is music in a play, television program, radio program, video game, film or some other form not primarily musical. The term is less frequently applied to film music, with such music being referred to instead as the "film score" or "soundtrack."Incidental music is often "background" music, and adds atmosphere to the action.
Editing
Transitions
Dissolve
A dissolve is a gradual transition from one image to another. In film, this effect is created by controlled double exposure from frame to frame; transiting from the end of one clip to the beginning of another.
Fade in/fade out
Fade, as it relates to film, is the process of causing a picture to gradually darken and disappear, or reverse. This is fade in and fade out.
Wipe
In film editing, a wipe is a gradual spatial transition from one image to another. One image is replaced by another with a distinct edge that forms a shape. A simple edge, an expanding circle, or the turning of a page are all examples.
Superimposition
In graphics, superimposition is the placement of an image or video on top of an already-existing image or video, usually to add to the overall image effect, but also sometimes to conceal something.
Long Take
A long take is an uninterrupted shot in a film which lasts much longer than the conventional editing pace either of the film itself or of films in general, usually lasting several minutes. It can be used for dramatic and narrative effect if done properly, and in moving shots is often accomplished through the use of a dolly or Steadicam.
Short Take
Slow motion
This is a technique in film-making whereby time appears to be slowed down.It can be used for replays in sport etc.
Elipsis and expansion of time
An ellipsis is an apparent break in natural time continuity as it is implied in the film's story
Post Production
Post-production occurs in the making of motion pictures, television programs, videos, audio recordings, photography and digital art. It is the general term for all stages of production occurring after the actual end of shooting and/or recording the completed work.
Visual Effects
Visual effects are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot.
Dissolve
A dissolve is a gradual transition from one image to another. In film, this effect is created by controlled double exposure from frame to frame; transiting from the end of one clip to the beginning of another.
Fade in/fade out
Fade, as it relates to film, is the process of causing a picture to gradually darken and disappear, or reverse. This is fade in and fade out.
Wipe
In film editing, a wipe is a gradual spatial transition from one image to another. One image is replaced by another with a distinct edge that forms a shape. A simple edge, an expanding circle, or the turning of a page are all examples.
Superimposition
In graphics, superimposition is the placement of an image or video on top of an already-existing image or video, usually to add to the overall image effect, but also sometimes to conceal something.
Long Take
A long take is an uninterrupted shot in a film which lasts much longer than the conventional editing pace either of the film itself or of films in general, usually lasting several minutes. It can be used for dramatic and narrative effect if done properly, and in moving shots is often accomplished through the use of a dolly or Steadicam.
Short Take
Slow motion
This is a technique in film-making whereby time appears to be slowed down.It can be used for replays in sport etc.
Elipsis and expansion of time
An ellipsis is an apparent break in natural time continuity as it is implied in the film's story
Post Production
Post-production occurs in the making of motion pictures, television programs, videos, audio recordings, photography and digital art. It is the general term for all stages of production occurring after the actual end of shooting and/or recording the completed work.
Visual Effects
Visual effects are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot.
Monday, 3 November 2008
Opening Credits
Every Movie will thave differant opening credits and the credits will vary depending on what type of movie it is eg. Comedy, thriller, horror or action. Opening Credits are also used in Tv programmes and video games.Opening credits give a list of actors, crew members and directors and are usually accomponied by music.In movies and television, the title and opening credits may be preceded by a "cold open", or brief scene, that helps to set the stage for the episode.
Heres an example of a "Good" opening Credit
In the opening of a thriller movie or horror the opening credits tend to be differant to the opening of a comedy or action.
When opening a thriller or horror movie the music will be sharp and dramatic. The credits font may tend to be sharp and clear with dramatic transitions. Also when moving into the movie this type of movie will jump immediately into the "action" and begin dramatically.
When opening a thriller or horror movie the music will be sharp and dramatic. The credits font may tend to be sharp and clear with dramatic transitions. Also when moving into the movie this type of movie will jump immediately into the "action" and begin dramatically.

In a comedy film opening credits tend to be more light hearted and fun. The fonts used will be larger and more colourful. After the credits the movie may start with humour and may introduce characters rather than jumping into the storyline.

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